Major League Hacking 2026 Hackathon Season
13
Hack Esbjerg 2026 — March 19–20

13 Projects.
24 Hours.
Built.

100+ hackers came together in Esbjerg and shipped 13 real projects — from AI-powered stress monitors to archive storage tools. Here's what they built.

Browse All Projects → See Winners
13
Projects Submitted
100+
Hackers
24h
Build Time
7
Prizes Awarded

All 13 Projects

Every project from Hack Esbjerg 2026 is live on Devpost — browse the submissions, read the write-ups, and see the tech stacks teams used.

View Project Gallery on Devpost →

How Projects Were Judged

Projects were evaluated by our panel of judges across four dimensions. Here's what they looked for:

Originality

How creative and innovative was the solution? Did it offer a unique approach to the problem?

Impact

How relevant and useful was the project? Could it make a real difference?

Technical Difficulty

How complex was the implementation? Did the team tackle challenging technical problems?

Execution

How well did it work? Was the user experience polished and intuitive?

Note: We didn't judge based on code cleanliness, presentation skills, or whether the idea was "serious enough." One team built something completely useless — and nearly won on technical merit alone.

The Rules They Followed

What Was Required

  • All code written during the hackathon
  • Submitted as a team of 2–4
  • Live working demo at judging
  • README documentation

What Was Allowed

  • Libraries & open-source code
  • Pre-planned ideas
  • APIs & third-party services
  • Templates & boilerplates
  • Hardware kits from organizers

See Who Won

Check out the winners across all prize categories — 1st place, challenge winners, and MLH prizes.

View Winners → All Projects on Devpost