Hack Esbjerg 2026 Competition Rules
Published on September 13, 2025
Hack Esbjerg 2026 Competition Rules
Hack Esbjerg 2026 took place on March 19–20, 2026. These are the rules that governed the competition and ensured a fair, fun, and educational experience for all participants. They are kept here for reference.
The Spirit of the Competition
Hackathons are like marathons. Some people came to compete, but most participated to learn, grow, and have fun. Whatever brought them there, participants were asked to uphold the hacker spirit by collaborating with other teams, helping beginners, and enjoying the experience!
I. Competition Organizer
Business name: Y-A-S ApS
CVR number: 45856186
Address: Bådebrogade 1, Esbjerg, Denmark
Registration date: September 3, 2025
II. Purpose and Competition Details
Purpose: To provide an opportunity for those interested in IT and innovation to test their skills, learn something new, and collaborate with like-minded people.
Challenge: Design and implement software or hardware projects in teams within 24 hours. Projects were evaluated by a jury at the end of the competition.
III. When and Where
Started: March 19, 2026 at 09:00 AM (Europe/Copenhagen timezone) Ended: March 20, 2026 at 14:00 PM Location: S-E-A (EASV) Esbjerg, Denmark
IV. Who Could Participate
Eligibility Requirements
- Age: Participants had to be 18 years or older (born on or before March 20, 2008)
- Independence: Participants could not be in an employment relationship with the competition organizer (Y-A-S ApS)
- Registration: Participants had to register through the official form at https://hackesbjerg.dk
- Team Composition: Teams could have up to 4 members and had to be made up of participants who were not organizers, volunteers, judges, or sponsors
Disqualification
Participants could be excluded for:
- Interfering with competition fairness
- Not meeting eligibility requirements
- Breaking competition rules or code of conduct
- Unsporting behavior
- Obstruction of the event
- Being intoxicated during the competition
V. Competition Rules
Team Formation and Participation
- Team Size: Teams consisted of 2-4 members
- Team Presence: All team members had to be present at the event. Brief departures from the venue were acceptable
- Collaboration: Teams could seek advice and support from organizers, volunteers, sponsors, and others
- Work Location: All project work had to be done at the hackathon venue
Project Development Rules
- Prior Ideas: Teams could use ideas they had before the event
- Previous Work: Teams could work on ideas they had explored before, but could not reuse existing code
- Libraries and Frameworks: Teams could use libraries, frameworks, and open-source code. However, creating open-source projects before the event solely to use during the hackathon violated the spirit of the rules
- Existing Projects: Adding new features to existing projects was allowed, but judges only considered new functionality introduced during the hackathon
- Innovation: Projects did not need to be completely original or innovative. Quality of execution mattered more than novelty
Time Management
- Submission Deadline: Teams had to stop development when time was up and submit through the designated system
- Post-Deadline Fixes: Small bug fixes and debugging were allowed after the deadline (e.g., fixing a few lines of code that broke the demo). Adding new features or making major changes was prohibited
Code of Conduct
- Respectful Behavior: All projects and participants had to follow appropriate conduct standards
- Fair Play: Projects that violated ethical guidelines or promoted harmful content were not allowed
VI. Competition Format
Submission Process
Teams submitted their solutions through the system announced during the event.
Evaluation Process
Two-Round Evaluation:
Round 1 - Group Presentations
- Teams presented to evaluation groups
- Each team was evaluated by at least two separate jury groups
- Evaluation Criteria:
- Originality — Creativity and innovation
- Expected Impact — Relevance and usefulness
- Technical Difficulty — Complexity and implementation quality
- Presentation & Teamwork — Clarity, communication, and collaboration
Round 2 - Final Presentations
- The top projects presented on stage to all participants
- The final jury selected the winners — see the winners page
Additional Judging Notes
What we DID judge on:
- Technical impressiveness and difficulty
- User experience and design quality
- Project completion and functionality
- Learning and growth demonstrated by the team
What we DIDN’T judge on:
- Code quality or cleanliness
- Pitch or presentation skills
- How “innovative” the idea is
- Whether the project solves a real problem
Remember: a team could build something completely useless and still win if they were learning and demonstrating technical skill!
VII. Prizes and Awards
Prize Categories
- Grand Prize
- Runner-Up
- WebLager Challenge and Prosa Challenge (sponsor prizes awarded directly by partners)
- MLH Awards
The full list of winners is on the winners page.
Prize Details
- Prize details and values were published on the event website before the competition
- For teams smaller than 4 members, the number of prizes corresponded to team size
- The organizer reserved the right to modify prizes based on sponsor changes
- If a winning team did not meet competition conditions, the prize went to the next ranked team
Award Ceremony
Awards were presented immediately after evaluation on March 20, 2026.
VIII. Demos
After development ended, teams demonstrated their projects to each other and the judges.
Demo Guidelines
- Show, don’t tell: Teams demonstrated what they built rather than just presenting slides
- Broken is okay: Teams presented even if their project wasn’t finished or had bugs
- Learning matters: Teams with nothing to demo shared what they tried and learned
- Courage counts: Everyone who demoed was recognized for participating
IX. Final Provisions
Agreement and Changes
- Participation Agreement: By participating, hackers agreed to these rules. Anyone who disagreed with a condition could not participate
- Rule Changes: The organizer reserved the right to modify these rules or cancel the competition, especially if harm might occur. Changes were to be published on our website or Facebook page
- Clarifications: The organizer reserved the right to clarify ambiguous conditions and update rules accordingly
Liability
- No Liability: The organizer is not responsible for damages related to prizes or participation
- No Legal Claims: Participants have no legal claim to prizes
Remember!
The competition was just part of the hackathon experience. Those who got the most out of the event:
- Tried something new
- Taught and helped others
- Made new friends
- Learned and had fun!
Thank you for hacking with us — from the Hack Esbjerg team!
Esbjerg on September 13, 2025